Tag Archives: CFP

CFP: “Victorian Energies: Sucrocultures, Carbocultures, and Petrocultures in the Long Nineteenth Century”: Victorian Review Special Issue

Proposal Deadline: September 1, 2024
Paper Submission Deadline: April 1, 2025

Gang of Coal-Whippers at Work Below Bridge, 1861, from Mayhew, Henry “London Labour and the London Poor”, III, 1861. Unknown engraver. Courtesy of Wikimedia Commons.

This special issue revises the history of energy production and consumption through the cultural, imaginative, and infrastructural forms of Victorian literature. As scholars continue to live through the ruin of fossil fuels unlocked in industrial Britain, the special issue asks what analytics are most appropriate to studying the carbon era’s dawn. What historicist, strategically presentist, and trans-imperial methods best illuminate the Victorians’ new ecologies of fossil-fueled existence? How did Victorian writers rehearse the energy impasses of our time, and what might we salvage from their work in imagining more regenerative futures?

Central to the journal issue is an efflorescence of work on resources such as coal, peat, whale oil, petroleum, and natural gas in the energy humanities and petrocriticism. This will be the first special issue to synthesize the groundbreaking insights of the energy humanities with those of Victorian studies. Its starting point—scholars including Imre Szeman, Jennifer Wenzel, and Grahame Macdonald observe—is that historical regimes of fuel are not only geopolitical, technological, and economic; they are also cultural constructs shaped by widely shared dreams and desires. Essays might examine the signatures of oil, tallow, or coal in texts that are not self-consciously concerned with energy—for example, petroleum in Mrs. Beeton’s Book of Household Management (1861) or peat in Richard Jefferies’s After London (1885). The editor particularly welcomes work attentive to the shaping force of energy in ideologies of race, class, gender, sexuality, and nationhood: anti-Blackness and coal in Frederick Marryat’s Mr. Midshipman Easy (1836), for instance, or white womanhood and whale oil in Elizabeth Gaskell’s Sylvia’s Lovers (1863). The editor also welcomes approaches that take a global view across multiple geographies of subjugation and resistance—linking, for example, sites of sugar and petroleum production in British-controlled Trinidad with sister sites in the US and Russian empires.

Historical concepts of energy are never neutral or uncontested, as Clara Daggett points out in The Birth of Energy. They are artifacts of social struggles at the heart of liberal-capitalist modernization, struggles that endure in the way we live now. This special issue aims to elucidate those energetic concepts and struggles from their natality.

Proposals of 100 words are due by September 1, 2024. Full essays of 5,000 – 8,000 words (inclusive of notes) will be due April 1, 2025 and will be evaluated by an anonymous peer reviewer and VR’s editorial board.

Kindly direct queries and proposals to the guest editor, Michael  Tondre: michael.tondre@stonybrook.edu.

CFP: “Videogames and Victorian Studies”

Submission date for Proposals : September 15,2023

The Mansion of Happiness (1842), A nineteenth-century board game. Image courtesy of wikipedia.

Victorian Review invites submissions for a special issue devoted to the topic of Videogames and Victorian Studies.” This issue will consider how game texts interact with Victorian genres, aesthetics, and literary themes by commenting on or critiquing their original contexts. Articles will examine how the embodied, user-driven mode of storytelling employed by videogames can offer new engagements with the era’s many lingering legacies in the present. This includes, but is not limited to, questions of class, race, gender and sexuality, colonialism, the professionalization of science, ableist modes of reading, etc.

How do video games, from indie darlings to AAA titles, preserve the influences of the Victorian era and introduce its literature and culture to new audiences? How do games involve users with agentive play that immerse them in nineteenth-century concerns and perspectives? How can game environments, user participation, and active play enrich our understanding of the Victorian period? And how is our understanding of the period evoked, deconstructed, or reaffirmed through game narratives, design, and gameplay?

Possible topics include – but are not limited to:

  • Victorian aesthetics and the videogame.
  • Perspectives of disability studies in relation to game themes, genres or modes.
  • Queering Victorian texts through gaming form, theme or narrative.
  • Combat and colonialism (as critique or underexamined re-entrenchment) in games
  • Victorian themes and genres re-worked in unexpected ways through game worlds and environmental design.
  • Adaptations of Victorian texts, figures or histories in games.
  • Victorian-era predecessors or precursors to the videogame – texts that anticipate interactivity, games, virtual realities, etc.
  • Examinations of Victorian texts/games from a ludology or narratology critical perspective (or its debates).
  • Representations of Victorian-era historical events.
  • The use of gameplay, mechanics, and/or design to engage Victorian-era genres or themes.

Proposals of 400-500 words should be submitted along with a 60-word author biography and one-page CV to Brooke Cameron (brooke.cameron@queensu.ca) and Lin Young (lyoung1@mtroyal.ca) by September 15, 2023.

We will notify applicants of results by October 15, 2023. Following acceptance, final papers should be between 5,000 and 8,000 words and will be due by January 15, 2024.